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AI Insights · Timothy · April 2022

Top 5 iOS Card Battler Apps in Australia Q1 2022

Discover the performance of the top 5 card battler apps on iOS in Australia during Q1 2022, highlighting their weekly downloads, revenue, and active user trends.

Top 5 iOS Card Battler Apps in Australia Q1 2022

Throughout the first quarter of 2022, Australia's iOS platform saw notable activity in the card battler app category. Here’s a detailed look at the performance of the top five apps, based on data from Sensor Tower.

Yu-Gi-Oh! Master Duel, published by KONAMI, showed significant fluctuations in its metrics. Weekly revenue peaked at approximately $9.3K in early February, followed by a steady decline, ending the quarter around $4.3K. Weekly downloads saw an initial peak of about 5.7K in the second week of February, gradually decreasing to just over 1.1K by the last week of March. Active users peaked at about 7.5K mid-February and saw a slight decline, concluding the quarter at around 6.3K.

Mighty Party: Battle Heroes by Panoramik Games experienced a notable drop in weekly revenue from $8.4K in early January to a low of around $2.7K by late February, recovering slightly to approximately $4.3K by the end of March. Weekly downloads followed a similar trend, decreasing from about 3.4K in early January to around 719 by late March. The app's active users decreased significantly from around 6.8K at the end of December to approximately 2.5K by the end of February, stabilizing around 2.5K in March.

Pokémon TCG Online, published by THE POKEMON COMPANY INTERNATIONAL, INC., maintained a relatively stable performance. Weekly revenue remained constant at around $12 throughout the quarter. Downloads fluctuated slightly, with a low of about 558 in early February and a high of approximately 789 by the end of March. Active users showed minor variations, ending the quarter at around 2.9K, up slightly from the start.

Yu-Gi-Oh! Duel Links, another title from KONAMI, saw a significant revenue peak of approximately $26.5K in early January, with a steady decline to about $4.1K by the end of March. Downloads varied, peaking at roughly 880 in late January, then decreasing to around 334 by the end of the quarter. Active users showed a gradual decrease from about 4.6K at the start of January to approximately 4.1K by the end of March.

Magic: The Gathering Arena by Wizards of the Coast had a steady performance with weekly revenue peaking at around $6K in early February, before declining to about $2.3K by the end of March. Downloads were stable, fluctuating between 277 and 593 throughout the quarter. Active users remained relatively consistent, starting the quarter at around 3.3K and ending at approximately 2.8K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022